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Software Development

Harding University There is no other course that I know of that could measure up to the magnitude or power of the Software Development course that is given at Harding University. I took this course my senior year as a requirement to graduate. It combines all the skills that have been acquired throughout my college career and forces you to place all your emphasis on one project, as a team. This course creates character in an individual, brings out the true talent that lies beneath you and promotes team work as you spend countless hours with four other individuals that you call family by the end.

The project for 2001 was the game Backgammon. Confusing as Backgammon might already be, we had to take this game, put a theme to it and design it to where it was non-traditional, challenging and fun to play all in one nice package. We had to use tools that were available to us. College students, needless to say, run a tight budet, but we managed to use some nice software packages. These include Visual Studio, Bryce 4, PhotoShop 5 and other nice products.

Many other attributes are included into this project. Every team need not be original as far as the theme goes, but I am proud to say that our theme is definitely unique in every way. Originality goes a long way when it comes to selling a product to the customer. Our team is proud of the product that we developed as well as the friendships that were formed.


PROFILE

Requirement:
What Our Team Came Up With:
COMPANY NAME
Caliente Entertainment
COMPANY LOGO
Caliente Entertainment
GAME NAME
Kilauea's Rage Logo
GAME LOGO
Kilauea's Rage Game Logo
Caliente Entertainment team picture - 2001
Damon Herren (Team leader)
Responsible for the leadership and organization of the team project. Damon also programmed the GUI and logic for the game play. He was also in charge of integrating all of the components together into one package.
Matthew Ensor
Responsible for the development and programming of the artificial intelligence. Matt also designed and created the help files. He was the creative artist who developed the theme and story line.
Bryan Gamble
Responsible for creation of all animations, 2-D, and 3-D graphics found throughout the game and in all documents. Bryan also created the introduction and multiple conclusion movies.
Jessica Gonzalez
Responsible for the implementing the network play, including the chat program. She also translated all the buttons and help files into Spanish.
Jeremy Kemp
Responsible for the install and uninstall process. Jeremy was also in charge of gathering useful resources, and he assisted in developing the AI.


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